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Interestingly, little pieces of the system have a familiar lineage with Fantasy Flight’s Star Wars games, indicating how one must have informed the other in development. The core mechanic is a “roll-under” percentile system a la Call of Cthulhu. Combat is brutal and highly-tactical, with rules covering hit locations, vehicular combat, and glorious, graphically-detailed critical hit charts. The game system powering Dark Heresy, as well as its sibling games Only War, Deathwatch, and Rogue Trader, is straight-forward and functional, with a slight but surmountable learning curve. Both strategies carry their obvious strengths and weaknesses, and the core rulebook identifies and quantifies them exceedingly well.
#WARHAMMER 40K DARK HERESY CHARACTER SHEET FULL#
Warbands of acolytes are given more-or-less full carte blanche to investigate potential heresy, so your group can go in guns blazing or take a more subtle approach. Similar to Shadowrun, Dark Heresy is a “procedural” RPG each adventure is a mission that will typically involve investigating crime scenes, interrogating/interviewing witnesses and suspects, and blasting people’s (or demon’s) faces off with bolter rifles and lasguns.
#WARHAMMER 40K DARK HERESY CHARACTER SHEET CRACK#
A science-fiction Call of Cthulhu on crack is a not an entirely inaccurate description. Typical missions will have you investigating planets, looking for signs of demonic invasions, stomping out cult cells, and otherwise purging the Emperor’s galaxy of existential threats, both foreign and domestic. In Dark Heresy, you play Acolytes, agents of the Imperium’s Inquistors. This is a galaxy where entire planets are burned to cinders to stamp out daemonic possessions, horrifying viral bombs are dropped on populations to eliminate cult bands, and Inquistors are given total and complete autonomy to root out heresy using whatever methods they’d like. A slowly-dying Imperium fights a losing war against countless, limitless enemies across different planes of existence, thousands of planets, and billions of lives.
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Make no mistake about it: the 41st Millenium, as described in the second edition of Dark Heresy, the flagship roleplaying game of the Warhammer 40k franchise, is one of the darkest, grimmest, most brutal settings ever in a role-playing game.
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